9/17/2023 0 Comments Applewin disks![]() This meant that an emulation tweak in one core would break save states in ALL cores, even if the should have remained compatible. While it is expected that emulation updates may cause save states to become invalid when updating ares, the save state version used to be tracked at a global level. In previous ares versions these would stop working in after being converted to CHD, but this has now been resolved by implementing proper support for MODE1/2048 CHD images. This, however, is not the case for Homebrew, which will often ship as ISO files, rather than BIN/CUE. Ares has supported CHD for CD-ROM based system for some time now, but it made the assumption that the CHD files were created from a raw bin/cue rip, which is usually the case for correctly dumped software. A new setting: "Scale (Fixed)" which will always display an image matching the users selected scale factor (1x, 2x, etc) regardless of screen size. A new setting: "Pixel Perfect" has been added, which always displays a 1x scale image in the center of the display, regardless of the window size "Scale" has been renamed to "Scale (Best Fit)" "Center" has been renamed to "Scale (Integer)" ![]() The scaling options have been renamed to better describe their function and two new scaling modes have been added: The window resizing logic now avoids un-maximizing the window, if the user has manually done so, even when adaptive sizing is enabled making it less frustrating to use ares in a maximised window. Available scale sizes are no longer bound by the current monitor size, avoiding the situation where a selected option may disappear if the user changes monitor or resolution, and the resizing code has been updated to prevent the window growing larger than the active display so you never lose access to the main menu. The multiplier scale settings are now radio buttons, allowing the user to see which option is selected, additionally, a 1x scale option is now provided for those who want the window to be 'actual size' of the emulated framebuffer. The changes here are significant enough to warrant their own section. Ares will now attempt to show an error if running on an unsupported processor, rather than silently crashing. ![]() For those using alternative front-ends, it is now possible to select a shader when launching ares from the command line with the -shader parameter. The "Color Bleed" setting is now disabled by default this option only applies to the SNES core and was causing confusion due to the default settings of ares not being pixel-perfect. The "Recent Games" list has been updated to show the System name alongside the game names in the "Recent Games" list, avoiding confusion when the same title is available on multiple systems. Various changes have been made to the ares GUI in an attempt to improve user experience. So good that we now have native support.Cet émulateur multi-systèmes a été mis à jour. This development is really exciting, as the Apple II has a couple of dungeon crawlers that never been ported (Centauri Alliance for example) as well is home to many of the original versions of the most classic crawlers we know today.Īs an amusing side note, I've managed to play old Apple II games in GridCartographer in the past by linking it up to DosBox and then loading ApplePC 2.52, an old Dos Apple Emulator, to play the original Wizardry, but since the emulator is quite old there are certain limits to it, first of all it doesn't support the more recent WOZ file format for Apple II disks. Since various profiles and maps for classic dungeon crawlers have already been created for other systems (DOS, NES, SNES, etc.), you can expect the Apple II versions soon to follow (I just used the existing profile for Might and Magic 1 to get the existing map to work with it for example). If you're not entirely sure what this means, once users have created game profiles and provided a map, you can either use automapping in games that have never supported it or if you prefer you can draw your own maps while playing (similiar to Etrian Odyssey). This fork of AppleWin can be found here (and also on the official GC website now) as well as some profiles (Ultima 4, Ultima 5, Wizardry 1) to go with it. Thanks to enterprising GridCartographer user rikkles ( on Twitter) you can now natively play Apple II games through GridCartographer, as he added support so that GridCartographer and AppleWin can hook up with each other (similiar to how the developer of GridCartographer created a custom DosBox version to hook up GridCartographer with Dos games in the past).
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